Some
of
the
most
beloved
roguelikes
are
single-player
—
the
likes
of
Hades,
Balatro,
and
Dead
Cells
are
all
solo
titles.
But
Windblown,
the
new
roguelike
from
Motion
Twin,
the
studio
that
created
Dead
Cells,
showed
me
just
how
cool
it
can
be
to
play
a
roguelike
with
other
people.
In
Windblown,
your
character,
one
of
a
few
adorable
animal
adventurers
like
an
axolotl
or
a
bat,
is
shot
out
of
a
cannon
into
a
mysterious
giant
tornado
to
fight
your
way
through
various
zones.
Like
Dead
Cells,
you
can
equip
up
to
two
main
weapons.
I
typically
have
one
for
close-range
bouts
and
another
for
long-distance
attacks.
But
with
every
weapon,
you’re
also
able
to
pull
off
a
combo
that
uses
a
special
move
from
the
other
weapon
called
an
“Alterattack.”
Here’s
an
example.
I
love
using
a
crossbow
to
attack
enemies
from
a
distance,
and
I
pair
it
with
a
giant
heavy
blade.
I
rarely
use
the
blade
on
its
own;
instead,
I
use
its
Alterattack
that
cracks
open
the
earth
in
a
straight
line
to
continue
to
wallop
on
enemies
at
range.
That
turns
a
run
into
a
steady
rhythm
of
slinging
arrows
and
using
the
Alterattack
at
exactly
the
right
time,
and
with
my
five
hours
so
far
with
the
game,
I
haven’t
gotten
tired
of
the
pattern.
Windblown
just
launched
in
early
access,
and
you
can
already
unlock
more
than
a
dozen
weapons,
meaning
there
are
a
lot
of
combinations
that
I
haven’t
messed
around
with.
And
with
four
different
biomes
to
get
through
on
a
run,
there’s
a
lot
to
see,
too.
The
bosses
are
no
joke.Image:
Motion
Twin
All
of
that
would
be
enough
to
make
Windblown
part
of
my
regular
rotation
of
roguelikes
I
use
to
wind
down
at
the
end
of
a
long
day.
But
the
game’s
multiplayer
is
making
Windblown
the
game
I
turn
to
every
time
I
turn
on
my
Steam
Deck.
Windblown’s
multiplayer
lobbies,
which
you
unlock
fairly
early
on,
let
you
play
a
full
run
with
a
team
of
three
people.
You
can
use
voice
and
text
chat
to
communicate,
but
it’s
not
required;
I
haven’t
used
those
at
all,
instead
relying
on
four
in-game
emoji.
I
also
like
that
you
can
name
your
lobbies.
I
created
one
titled
“help
me
get
1st
win”
and
immediately
had
two
helpful
people
join
up
to
help
me
tackle
the
tornado.
(Sadly,
we
did
not
get
the
win.)
When
playing
solo,
I’ve
found
that
I’m
somewhat
cautious
and
strategic
as
I
think
about
how
to
use
weapons
and
positioning
to
take
on
the
game’s
aggressive
enemies
and
dodge
their
attacks.
With
the
help
of
a
team,
battles
are
speedier
and
become
delightful
explosions
of
light,
color,
sound,
and
damage.
It’s
so
fun
to
absolutely
annihilate
baddies
with
other
people,
and
it’s
comforting
to
know
that
they’ve
got
your
back
in
a
pinch.
There
are
a
lot
of
great
roguelikes
to
play
right
now;
Hades
II
just
got
a
huge
update,
Balatro
is
nearly
impossible
to
put
down
(especially
now
that
it’s
on
mobile),
and
I’ve
wanted
to
get
back
into
Shogun
Showdown,
which
I
think
everyone
is
sleeping
on.
Windblown
needed
more
than
just
its
Motion
Twin
pedigree
to
stand
out,
but
so
far,
the
multiplayer
is
the
hook
that
keeps
me
coming
back.
(Originally posted by Jay Peters)
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