Unity
hasn’t
had
the
easiest
go
of
things
as
of
late,
but
as
part
of
its
efforts
to
get
back
in
the
good
graces
of
game
developers,
the
company
has
released
Unity
6
globally.
In
addition
to
new
features
like
tools
that
let
developers
to
target
mobile
web,
the
game
engine
maker
is
also
promising
that
it
will
dedicate
“long-term”
resources
to
“to
enhance
feature
sets
and
deliver
new
functionality
while
maintaining
ease
of
upgrade
and
continued
stability,”
according
to
a
press
release.
Unity
is
a
widely-used
game
development
engine
powering
games
like
Among
Us,
Hollow
Knight,
and
many
more,
but
the
release
of
Unity
6
follows
a
turbulent
period
in
the
company’s
history.
Unity
charges
developers
on
a
per-user
basis,
but
in
September
2023,
the
company
announced
a
new
pricing
scheme
that
charged
developers
per
install
of
their
games
after
a
certain
threshold.
The
change
could
have
potentially
added
significant
costs
for
developers,
and
many
expressed
significant
frustrations.
While
Unity
made
some
changes
to
the
planned
per-install
model
in
response
to
the
outcry,
CEO
John
Riccitiello
announced
his
retirement
shortly
after
and
was
replaced
in
May
by
former
Zynga
and
EA
exec
Matthew
Bromberg.
Then,
last
month,
Unity
announced
that
it
was
canceling
its
plans
for
the
runtime
fee
entirely.
“With
the
release
of
Unity
6,
we’re
interested
in
reconnecting
with
customers
and
help
them
understand
that
it’s
our
commitment
to
deliver
what
matters
to
them,
and
that
we’re
going
to
be
a
fundamentally
different
company
in
that
regard,”
Bromberg
says
to
CNBC.
Unity
also
needs
to
stay
in
the
good
graces
of
developers
as
it
faces
continued
competition
from
Epic
Games’
Unreal
Engine.
In
a
recent
interview
with
The
Verge,
Epic
CEO
Tim
Sweeney
laid
out
the
company’s
plan
for
the
rest
of
the
decade,
including
continued
work
on
Unreal
Engine
6,
the
next
major
release
of
the
product.
(Originally posted by Jay Peters)
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