Nintendo’s
next
console
is
going
to
have
a
kickass
library
of
games
to
start.
Last
night,
when
there
was
absolutely
nothing
else
of
note
happening
in
the
world,
Nintendo
announced
that
its
still-unannounced
Switch
successor
would
be
backward-compatible
with
existing
Switch
games.
The
announcement
is
an
early
sign
that
Nintendo
might
be
able
to
avoid
the
painful
transition
between
consoles
and
better
unify
its
growing
ambitions.
Backward
compatibility
is
not
a
guarantee
of
success.
The
Wii
U
could
play
most
Wii
games,
and
it
still
ended
up
being
a
failure.
But
it’s
a
feature
that
benefits
both
consumers
and
the
industry
at
large.
In
Nintendo’s
case,
its
inclusion
was
never
a
sure
thing.
While
bestselling
hardware
like
the
Wii
and
DS
were
able
to
play
games
from
their
predecessors,
Nintendo
often
started
over
from
scratch
with
a
new
console
generation
—
which
meant
that
players
did,
too.
The
library
of
games
you
had
built
up
over
the
lifespan
of
the
Nintendo
64
or
SNES
stayed
with
that
console.
This
is
what
has
allowed
Nintendo
to
resell
Super
Mario
Bros.
3
across
countless
devices;
if
you
want
to
play
the
classics
on
the
newest
console,
you
usually
have
no
choice
but
to
buy
it
again.
Otherwise,
you’re
forced
to
keep
a
Wii
U
around
in
order
to
enjoy
that
copy
of
The
Legend
of
Zelda:
The
Wind
Waker
HD.
It
sucks
for
consumers
and
it
sucks
for
video
game
preservation,
given
how
quickly
older
titles
can
become
inaccessible.
Backward
compatibility
for
the
Switch
is
especially
notable
given
what
an
incredible
library
it
has
accumulated.
In
fact,
while
the
Switch
is
Nintendo’s
second-bestselling
piece
of
hardware,
it
has
sold
more
games
than
any
other
Nintendo
platform.
During
an
investor
presentation,
the
company
said
that
the
Switch’s
“cumulative
software
sales
have
reached
1.3061
billion
units,
setting
a
new
record
for
a
Nintendo
gaming
platform.
More
software
has
been
played
on
Nintendo
Switch
than
on
any
other
Nintendo
hardware.”
Mario
&
Luigi:
Brothership.Image:
Nintendo
That’s
not
a
surprise
when
you
think
about
the
games
that
have
come
out
since
2017:
The
Legend
of
Zelda:
Breath
of
the
Wild,
The
Legend
of
Zelda:
Tears
of
the
Kingdom,
Animal
Crossing:
New
Horizons,
Super
Smash
Bros.
Ultimate,
Super
Mario
Odyssey,
Super
Mario
Bros.
Wonder,
and
a
whole
lot
of
Pokémon.
Ironically,
the
Switch
was
helped
in
a
way
by
its
lack
of
backward
compatibility;
Nintendo
was
able
to
keep
up
a
steady
stream
of
releases
by
putting
out
a
number
of
Wii
U
ports.
The
Switch’s
bestselling
game
is
an
enhanced
version
of
Mario
Kart
8
Deluxe.
The
decision
to
support
backward
compatibility
means
that
all
of
those
games
will
immediately
be
available
to
anyone
who
picks
up
the
next
console.
For
existing
Switch
owners,
it
imbues
their
collection
with
more
value;
for
newcomers,
it
means
they
have
a
huge
library
to
dive
into
from
the
jump.
The
decision
also
helps
explain
why
Nintendo
has
barely
slowed
down
with
releases,
even
as
the
Switch
approaches
the
end
of
its
life.
The
first-party
games
that
came
out
in
2024
—
Mario
&
Luigi:
Brothership,
Princess
Peach:
Showtime,
and
The
Legend
of
Zelda:
Echoes
of
Wisdom
—
will
likely
have
a
lifespan
well
beyond
the
final
years
of
the
Switch.
That’s
also
why
there
are
still
more
big
Switch
games
in
the
works,
like
Metroid
Prime
4:
Beyond,
Pokémon
Legends:
Z-A,
and
Xenoblade
Chronicles
X:
Definitive
Edition.
Nintendo
is
even
making
services
that
exist
beyond
a
single
console,
like
the
just-launched
Nintendo
Music
streaming
app.
Signs
have
been
pointing
to
this
kind
of
more
unified
Nintendo
for
some
time.
The
company’s
account
system
links
together
various
services
and
games,
and
more
than
a
decade
ago,
Nintendo
merged
its
console
and
portable
game
development
divisions
so
that
everyone
was
focused
on
the
Switch.
It
has
created
more
cohesiveness
across
the
company’s
offerings,
which
has
become
increasingly
important
as
Nintendo
branches
out
in
new
directions.
This
has
led
to
at
least
one
sensible
decision
that
sets
up
the
Switch’s
successor
for
a
strong
start
—
now
we
wait
to
see
what
oddball
decision
will
make
the
new
console
distinctly
“Nintendo.”
Original author: Andrew Webster
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