Screenshot: Amazon
Fallout’s first season took the bold step of jumping a good chunk beyond the events of any game in the beloved post-apocalyptic RPG series so far, to tell its own story. But that didn’t stop fans of one of the more beloved entries in the gaming franchise—the iconic Obsidian spinoff, Fallout: New Vegas—from freaking out that it was being wiped from canon.
This
concern
comes
from
a
revelation
about
half
way
through
Fallout’s
first
season,
where
protagonists
Lucy
(Ella
Purnell)
and
Maximus
(Aaron
Clifton
Moten)
discover
the
bombed
out
ruins
of
a
town
called
Shady
Sands—the
capital
of
what
has
become
the
New
California
Republic,
an
organized
society
that
has
begun
to
rebuild
elements
of
civilization
across
the
West
Coast,
after
the
atomic
devastation
turned
America
and
the
rest
of
the
world
into
a
radioactive
wasteland.
Shady
Sands
was
referenced
in
the
events
of
New
Vegas,
but
the
show
revealed
that
in
its
place
on
the
Fallout
timeline,
Shady
Sands
was
destroyed
in
2277
almost
two
decades
before
the
events
of
the
TV
series—despite
New
Vegas
being
set
a
few
years
later
in
2281
and
referring
to
Shady
Sands
as
if
it
were
a
still-existent
(albeit
unvisitable)
settlement.
New Vegas’ own director and project lead, Josh Sawyer, is less worried about whatever Amazon has planned for his little corner of the Fallout universe, however. “I understood why there was maybe some confusion or ambiguity,” Sawyer recently told Rock Paper Shotgun about being “inundated with the discourse” when New Vegas fans took to social media to decry the seeming incongruity. “I don’t think I necessarily would have jumped to the conclusions that other people did. But I could see why some people might be aggravated or annoyed.”
The Fallout show will play around even more with the world of New Vegas in its second season, it seems—season one climaxed with Lucy in pursuit of her father, Hank (Twin Peaks icon Kyle McLachlan), after his villainous reveal as an agent of the Vault developers, Vault-Tec, saw him run off to the titular locale in its final scenes. But Sawyer isn’t worried about what Amazon and Bethesda might have envisioned for what New Vegas looks like years after the events of the game. “This might sound weird, but whatever happens with it, I don’t care,” Sawyer concluded. “My attitude towards properties that I work on, and even characters that I create, is that I don’t own any of this stuff. It was never mine. And the thing that I made is what I made.”
“If later on other people working in the space do new things with it and change it, I’ll maybe have opinions on it, but I don’t get attached to things in that way. I don’t feel like it’s healthy for me to be really invested in something I have no control over, frankly.”
We’ll have to wait for whatever Fallout season two has planned for New Vegas—but at least for now fans don’t have to worry about Obsidian’s contribution to the Fallout world being erased entirely.
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