So,
it's
tabletop
RPG
night,
and
everyone
else
has
their
bag
of
dice,
and
you
bring
out—your
laptop?
Well,
it's
a
perfect
time
to
show
off
that
dice
roll
simulator
you
built
in
Python.
This
beginner
project
should
teach
you
the
basics
of
dice
rolls
and
randomization.
Setting
Up
Our
Project
This
is
going
to
be
a
pretty
simple
setup.
I've
already
described
how
we
set
up
Visual
Studio
for
coding
with
Python,
so
we'll
use
that
for
our
basic
setup.
We'll
keep
this
as
simple
as
possible,
so
we'll
start
with
our
imports:
import tkinter as tk
from tkinter import ttk
import random
We
used
Tkinter
before
when
we
built
our
simple
expense
tracker;
in
this
case,
it's
the
lightest
solution.
The
library
allows
us
to
create
a
simple,
modern,
yet
stylish
GUI
interface.
The
random
library
allows
us
the
functionality
for
randomizing
numbers
between
two
values,
which
is
the
essence
of
a
die
roll.
Let's
make
things
a
little
prettier.
We're
going
to
simulate
a
set
of
RPG
dice.
For
stylistic
flair,
I
made
the
four-sided
dice
(d4)
and
the
six-sided
dice
(d6)
a
bit
fancy
to
demonstrate
ASCII
art
handling
with
Tkinter.
def __init__(self, root):
self.root = root
self.root.title("Dice Simulator")
self.root.geometry("400x500")
# Dice face configurations using ASCII art
self.d4_faces = {
1: " ╱▲╲\n ╱ 1 ╲\n╱ ╲\n‾‾‾‾‾‾‾",
2: " ╱▲╲\n ╱ 2 ╲\n╱ ╲\n‾‾‾‾‾‾‾",
3: " ╱▲╲\n ╱ 3 ╲\n╱ ╲\n‾‾‾‾‾‾‾",
4: " ╱▲╲\n ╱ 4 ╲\n╱ ╲\n‾‾‾‾‾‾‾"
}
self.d6_faces = {
1: "┌─────────┐\n│ │\n│ ● │\n│ │\n└─────────┘",
2: "┌─────────┐\n│ ● │\n│ │\n│ ● │\n└─────────┘",
3: "┌─────────┐\n│ ● │\n│ ● │\n│ ● │\n└─────────┘",
4: "┌─────────┐\n│ ● ● │\n│ │\n│ ● ● │\n└─────────┘",
5: "┌─────────┐\n│ ● ● │\n│ ● │\n│ ● ● │\n└─────────┘",
6: "┌─────────┐\n│ ● ● │\n│ ● ● │\n│ ● ● │\n└─────────┘"
}
I
opted
for
this
because
I
felt
a
GUI
would
be
a
lot
more
enticing.
When
we
did
our
quiz
app,
we
stuck
to
the
terminal,
but
I'd
like
a
little
bit
of
flair
in
this
app.
Don't
get
too
worried
about
this
piece
of
code.
All
it
does
is
display
our
d6
with
a
face
like
an
actual
d6,
and
the
same
for
a
d4.
This
is
also
the
start
of
our
GUI,
with
the
app
title
of
"Dice
Simulator"
shown
at
the
top
of
the
window.
Let's
look
at
how
we're
going
to
do
our
input.
We
want
a
place
for
the
user
to
enter
the
number
and
type
of
dice
they
want
to
roll.
To
keep
things
simple,
we'll
be
maxing
out
the
dice
at
five,
so
anything
more
than
that
we
won't
handle.
Our
user
interface
will,
therefore,
have
a
die
selector
(for
the
dice
type)
and
a
number
of
dice
entries
if
we're
rolling
more
than
one.
I
also
want
to
implement
a
history
system
for
our
rolls,
so
I'll
put
that
in
at
the
bottom
and
update
it
every
time
we
roll
a
new
set
of
dice.
Our
code
snippet
should
look
something
like
this:
# Create and configure the main frame
self.main_frame = ttk.Frame(self.root, padding="10")
self.main_frame.grid(row=0, column=0, sticky=(tk.W, tk.E, tk.N, tk.S))
# Number of dice selector
ttk.Label(self.main_frame, text="Number of Dice:").grid(row=0, column=0, pady=5)
self.num_dice = ttk.Spinbox(self.main_frame, from_=1, to=5, width=5)
self.num_dice.set(1)
self.num_dice.grid(row=0, column=1, pady=5)
# Dice type selector
ttk.Label(self.main_frame, text="Dice Type:").grid(row=1, column=0, pady=5)
self.dice_type = ttk.Combobox(self.main_frame, values=["d4", "d6", "d8", "d12", "d20"], width=5)
self.dice_type.set("d6")
self.dice_type.grid(row=1, column=1, pady=5)
# Roll button
self.roll_button = ttk.Button(self.main_frame, text="Roll Dice!", command=self.roll_dice)
self.roll_button.grid(row=2, column=0, columnspan=2, pady=10)
# Results display
self.result_text = tk.Text(self.main_frame, height=15, width=40, font=('Courier', 10))
self.result_text.grid(row=3, column=0, columnspan=2, pady=10)
# History display
ttk.Label(self.main_frame, text="Roll History:").grid(row=4, column=0, columnspan=2, pady=5)
self.history_text = tk.Text(self.main_frame, height=5, width=40)
self.history_text.grid(row=5, column=0, columnspan=2, pady=5)
self.roll_history = []
# Create and configure the main frame
self.main_frame = ttk.Frame(self.root, padding="10")
self.main_frame.grid(row=0, column=0, sticky=(tk.W, tk.E, tk.N, tk.S))
# Number of dice selector
ttk.Label(self.main_frame, text="Number of Dice:").grid(row=0, column=0, pady=5)
self.num_dice = ttk.Spinbox(self.main_frame, from_=1, to=5, width=5)
self.num_dice.set(1)
self.num_dice.grid(row=0, column=1, pady=5)
# Dice type selector
ttk.Label(self.main_frame, text="Dice Type:").grid(row=1, column=0, pady=5)
self.dice_type = ttk.Combobox(self.main_frame, values=["d4", "d6", "d8", "d12", "d20"], width=5)
self.dice_type.set("d6")
self.dice_type.grid(row=1, column=1, pady=5)
# Roll button
self.roll_button = ttk.Button(self.main_frame, text="Roll Dice!", command=self.roll_dice)
self.roll_button.grid(row=2, column=0, columnspan=2, pady=10)
# Results display
self.result_text = tk.Text(self.main_frame, height=15, width=40, font=('Courier', 10))
self.result_text.grid(row=3, column=0, columnspan=2, pady=10)
# History display
ttk.Label(self.main_frame, text="Roll History:").grid(row=4, column=0, columnspan=2, pady=5)
self.history_text = tk.Text(self.main_frame, height=5, width=40)
self.history_text.grid(row=5, column=0, columnspan=2, pady=5)
self.roll_history = []
This
gives
us
a
basic
UI
setup
for
our
dice-rolling
app.
Let's
move
on
to
simulating
the
rolls.
Rolling
Dice
Through
a
Computer
If
you've
ever
played
any
RPG
video
game,
you've
experienced
simulated
dice
rolls.
Dice
shape
how
tabletop
RPGs
play,
their
ebbs
and
flows
and
what
happens
to
characters.
A
die
roll
is
a
randomized
number
produced
between
two
values,
minimum
and
maximum.
In
Python,
we
can
use
the
random
library
to
simulate
those
rolls.
Here's
our
code:
def roll_single_die(self, sides):
"""Simulate rolling a single die with given number of sides."""
return random.randint(1, sides)
def get_dice_face(self, value, dice_type):
"""Get ASCII art representation of a die face."""
if dice_type == 4:
return self.d4_faces.get(value, str(value))
elif dice_type == 6:
return self.d6_faces.get(value, str(value))
return str(value)
def roll_dice(self):
"""Handle the dice rolling action and update the display."""
try:
num_dice = int(self.num_dice.get())
dice_type = int(self.dice_type.get()[1:]) # Extract number from 'd6', 'd20' etc.
# Clear previous results
self.result_text.delete(1.0, tk.END)
# Roll the dice and calculate total
rolls = [self.roll_single_die(dice_type) for _ in range(num_dice)]
total = sum(rolls)
# Display results
if dice_type in [4, 6]: # Show ASCII art for d4 and d6
for roll in rolls:
self.result_text.insert(tk.END, self.get_dice_face(roll, dice_type) + "\n")
else:
roll_str = ", ".join(str(roll) for roll in rolls)
self.result_text.insert(tk.END, f"Rolls: {roll_str}\n")
self.result_text.insert(tk.END, f"\nTotal: {total}")
# Update history
roll_record = f"{num_dice}d{dice_type}: {rolls} = {total}"
self.roll_history.append(roll_record)
if len(self.roll_history) > 5: # Keep only last 5 rolls
self.roll_history.pop(0)
# Update history display
self.history_text.delete(1.0, tk.END)
for record in self.roll_history:
self.history_text.insert(tk.END, record + "\n")
except ValueError:
self.result_text.delete(1.0, tk.END)
self.result_text.insert(tk.END, "Please enter valid numbers")
This
provides
us
with
the
basic
code
for
simulating
our
dice
rolls.
To
make
the
program
run,
we
just
need
to
call
our
core
function:
if __name__ == "__main__":
root = tk.Tk()
app = DiceSimulator(root)
root.mainloop()
And
that
should
do
it.
We
now
have
a
dice
roll
simulator!
When
you
run
the
app,
you
should
see
something
like
this:
The
app
has
a
few
limitations
that
I
intentionally
left
out
to
offer
you
something
to
expand
the
app
with.
There's
no
support
for
d10s
or
d100s
(which
can
be
simulated
by
either
rolling
2d10
or
rolling
1d100).
You
can
add
those
yourself
if
you
want
to
expand
the
app.
Additionally,
you
could
extend
this
into
a
networked
dice
roller
and
make
the
UI
a
bit
prettier
with
some
skinning.
As
usual,
all
the
code
for
this
app
is
available
on
my
GitHub.
Any
comments
about
the
code
or
my
approach
are
always
welcome.
Comments