When
Apple
launched
Apple
Pay
in
2014,
at
an
event
10
years
to
the
day
before
this
year’s
iPhone
launch,
Apple
promised
the
feature
would
“change
the
way
you
pay.”
The
company
didn’t
just
let
you
save
a
credit
card
number
on
your
phone;
it
let
you
pay
for
things
with
a
single
tap
by
transmitting
information
through
an
NFC
chip.
Apple
was
so
bullish
on
mobile
payments
that
Apple
Pay
was
even
one
of
the
key
selling
points
for
the
also-just-announced
Apple
Watch.
A
decade
later,
Apple
Pay
is
everywhere.
You
can
use
it
to
buy
groceries
and
coffee;
you
can
use
it
to
ride
the
New
York
City
subway
or
rent
a
Lime
scooter.
You
can
use
Apple
Pay
and
skip
the
whole
multipage
checkout
process
on
lots
of
online
stores.
You
can
use
it
on
your
phone,
your
watch,
your
computer,
countless
websites,
your
TV,
and
your
headset.
The
Consumer
Financial
Protection
Bureau
estimated
that
55.8
million
Americans
made
an
in-store
payment
with
Apple
Pay
in
the
month
of
April
2023.
Apple
says
Pay
works
at
more
than
85
percent
of
retailers
in
the
US,
but
anecdotally,
I
can’t
remember
the
last
time
I
couldn’t
pay
just
by
double-clicking
the
power
button
on
my
phone.
Apple
Pay
is
so
good,
it
can
be
dangerous.
Apple
Pay
is
one
of
the
most
Apple-y
Apple
products
the
company
has
ever
shipped.
It
was,
and
is,
a
study
in
both
the
power
of
integration
and
Apple’s
unique
ability
to
get
its
way
in
a
competitive
industry.
While
Google
flailed
around
with
its
own
mobile
payments
system
—
which
has
been
Google
Wallet
and
Google
Pay
and
Android
Pay
and
I
think
Google
Wallet
again,
and
honestly
who
can
keep
track
anymore?
—
Apple
just
relentlessly
iterated
on
Apple
Pay
until
it
became
both
great
and
ubiquitous.
It’s
gotten
a
little
bloated
as
Apple
has
looked
for
more
ways
to
make
it
profitable:
Apple
Pay
begot
Apple
Cash
and
the
Apple
Card
and
Apple
Pay
Later
and
Apple’s
whole
idea
about
digital
ID
cards,
which
have
all
worked
somewhere
between
“kind
of
fine”
and
“not
at
all.”
And
maybe
most
Apple-y
of
all,
Apple
Pay
has
been
ruthlessly
controlled
and
locked
down
by
its
creator.
Other
developers
haven’t
been
able
to
access
the
tap-to-pay
features,
so
you
can’t
pay
directly
from
any
app
other
than
Apple
Wallet.
Developers
have
no
other
choice
but
to
add
cards
to
Apple
Wallet
(and
thus
pay
the
0.15
percent
fee
for
each
credit
transaction).
You
can’t
change
the
app
that
appears
when
you
double-tap
the
power
button,
either,
not
that
you
would,
because
nobody
can
build
a
competitive
mobile
wallet
app
without
tap-to-pay.
Have
you
ever
noticed
that
there
are
no
Apple
Wallet
competitors?
They
simply
aren’t
allowed
to
exist.
Apple
has
argued,
as
it
always
does,
that
these
restrictions
existed
in
the
name
of
security
and
privacy,
but
critics
say
they’re
actually
about
processing
fees
and
platform
lock-in.
Apple
Pay
was
even
named
as
a
core
tenet
of
the
US
government’s
antitrust
case
against
Apple.
“While
Apple
actively
encourages
banks,
merchants,
and
other
parties
to
participate
in
Apple
Wallet,
Apple
simultaneously
exerts
its
smartphone
monopoly
to
block
these
same
partners
from
developing
better
payment
products
and
services
for
iPhone
users,”
the
Department
of
Justice
wrote
in
its
initial
antitrust
complaint
earlier
this
year.
Apple
Pay
is
about
to
become
the
perfect
test
case
for
the
future
of
Apple
A
decade
after
its
launch,
Apple
Pay
is
about
to
become
the
perfect
test
case
for
the
future
of
Apple.
After
the
antitrust
case
in
the
US
and
a
series
of
new
rules
in
the
EU,
Apple
announced
that
beginning
with
iOS
18.1,
third-party
developers
will
be
able
to
enable
tap-to-pay
transactions
in
their
own
apps.
Users
will
also
be
able
to
set
a
default
app
for
contactless
payments
and
change
what
happens
when
they
double-click
the
power
button.
There
will
be
hoops
for
developers
to
jump
through
and
fees
for
them
to
pay,
but
the
chip
will
be
available.
Opening
up
NFC
access
has
the
potential
to
turn
tap-to-pay
into
tap-to-everything.
For
years,
Apple
and
others
have
talked
about
wanting
to
turn
all
your
keys,
ID
cards,
loyalty
cards,
tickets,
gift
cards,
and
more
into
digital
objects
that
you
can
transmit
or
share
with
a
tap.
Until
now,
that
hasn’t
really
taken
off,
but
many
developers
might
now
be
interested
in
building
these
tools
because
they
can
build
them
into
their
own
app.
Banks
and
fintech
companies
might
add
tap-to-pay
so
you
can
pay
from
the
same
place
you
manage
your
money.
Maybe
you’ll
be
able
to
get
into
a
bar,
on
a
flight,
into
your
car,
or
into
your
office
with
only
a
few
taps.
Maybe
every
file
sharing
system
will
support
NFC,
so
you
can
tap
your
friend
a
photo
or
PDF.
Maybe
the
NFC
chip
will
become
as
core
a
part
of
the
iPhone’s
value
as
the
GPS
chip
or
the
camera,
the
ongoing
connection
between
your
device
and
the
real
world.
And
maybe,
because
Apple
has
such
cultural
power
within
the
tech
industry,
it
will
be
the
catalyst
for
digitizing
these
other
systems
everywhere.
Opening
up
NFC
access
has
the
potential
to
turn
tap-to-pay
into
tap-to-everything
Or
maybe
opening
up
the
system
might
ruin
the
whole
thing.
Maybe,
instead
of
a
single
place
with
all
your
cards
that
appears
anytime
you
press
a
button,
you
have
to
download,
log
in
to,
and
manage
every
single
payment
option
in
your
life
in
an
entirely
different
app.
Maybe
some
companies
will
support
third-party
wallets
and
some
won’t,
so
you’ll
have
to
remember
that
your
Visa
and
AMC
Stubs
card
are
here
but
your
Discover
card
and
library
card
are
over
there.
Maybe
there
will
be
huge
security
flaws
in
how
all
of
these
companies
manage
things,
and
companies
will
begin
to
collect
vast
amounts
of
data
you’d
rather
not
give
them.
Maybe
they’ll
stop
supporting
Apple
Wallet
—
because
processing
fees!
—
and
force
you
into
their
ugly,
slow,
ad-filled,
upselling
apps.
Maybe
Apple
wasn’t
just
moneygrubbing
and
was,
in
fact,
preventing
the
true
moneygrubbers
from
making
mobile
payments
unusable.
These
are
plausible
outcomes,
and
there
are
some
less
extreme
possibilities,
too.
But
we’re
about
to
see
Apple
confront
this
new
world
in
so
many
ways:
as
the
company
is
pressured
to
change
its
App
Store
rules,
give
developers
access
to
previously
unavailable
system
features,
and
allow
users
to
pick
more
of
their
own
defaults,
the
question
is
the
same
across
every
surface.
Was
Apple’s
legendarily
tight
control
about
preserving
user
experience
and
making
sure
users
got
the
best
of
everything
with
the
least
amount
of
work,
or
was
it
about
Apple
making
its
devices
worse
just
to
make
them
harder
to
quit?
No
one’s
ever
had
a
fair
fight
with
Apple
before.
But
the
playing
field
is
beginning
to
level.
(Originally posted by David Pierce)
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